12/6/2023 0 Comments Blood hunter dnd beyondThey also gain a new blood curse at level 18, which does not count against their total curses known: Blood Curse of the Howl as an action, they force each creature within 30 feet (60 feet if amplified) to succeed on a Wisdom saving throw or become frightened of the hunter until the end of their next turn. They additionally gain 10 feet to their long jump distance and 3 feet to their high jump. īlood hunters of this subclass also gain a 10-foot movement speed increase at level 7. īeginning at level 11, if the hunter has at least one hit point and less than half their total hit points, they regain hit points equal to 1 + their Constitution modifier (minimum of one) at the beginning of each of their turns if in hybrid form, they gain these points before rolling the saving throw against their bloodlust. Beginning at level 15, the saving throw is made with advantage. They must attack the nearest creature with their action before regaining control for the rest of the turn they may choose whether or not to use their Extra Attack feature, and they roll randomly to determine a target if there are multiple. Īdditionally, if they begin their turn with less than half their maximum hit points, they must succeed on a Wisdom saving throw (DC 8), automatically failing if unable to concentrate or if concentrating on a spell, or become overcome with bloodlust. At level 18, this transformation can be invoked an unlimited number of times and lasts indefinitely. Hybrid Transformation is available once per rest and increases to twice per rest at level 11. ![]() They revert to their normal self before an hour ends upon falling unconscious, dying, or choosing to do so as another bonus action. The hunter can speak, use equipment, and wear armor in their hybrid form, which replaces the lycanthropy rules outlined in the Monster Manual. At level 15, attacks against a creature branded by Brand of Castigation are made with advantage.An additional unarmed strike can be made as a bonus action after attacking with unarmed strikes as an action. ![]() Unarmed strikes also deal 1d6 slashing damage, increasing to 1d8 at level eleven. Unarmed strikes can use Dexterity for the attack and damage rolls in place of Strength.Beginning at level 11, unarmed strikes with a Crimson Rite active are considered magical weapons. While in hybrid form, this applies to unarmed strikes as well. A Crimson Rite can be applied to weapon strikes, adding elemental damage to them.+1 to AC while not wearing heavy armor.Resistance to bludgeoning, piercing, and slashing damage from non- magical attacks not made with silvered weapons.Advantage on Strength checks and Strength saving throws.This increases by 1 at level 11, then again by 1 at level 18. It also grants Hybrid Transformation: as a bonus action, the blood hunter transforms into their hybrid form for an hour, conferring the following benefits: It immediately grants advantage on Perception checks relying on hearing or smell. Like other blood hunter subclasses, this subclass is chosen at third level. Such blood hunters outside of the Orders include the Lorelei family, the Gorgynei, Tova, and Chetney Pock O'Pea. ![]() A blood hunter of this subclass, however, is not necessarily a member of that branch of the Claret Orders. The Order of the Lycan is associated with the Claret Orders branch of the same name, based in the Cyrengreen Forest in Wildemount. Like the rest of the blood hunter class, this subclass was created by Matthew Mercer. It confers benefits such as advantage on specific Perception checks, increased movement speed, and the ability to transform into a hybrid form. The Raven Queen Order of the Lycan is a blood hunter subclass focusing on controlling lycanthropy with hemocraft.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |